# godot-bridge

> DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.

## Metadata

- Author: [@Smalldy](https://github.com/Smalldy)
- Repo: <https://github.com/Smalldy/godot-bridge>
- GitHub: [Smalldy/godot-bridge](https://github.com/Smalldy/godot-bridge)
- Stars: 10
- Language: GDScript
- License: [MIT](https://spdx.org/licenses/MIT.html)
- Topics: `agent-tools`, `ai-agent`, `automation`, `deepseek-harness`, `dsh`, `dsh-plugin`, `game-development`, `godot`, `godot-engine`, `godot-plugin`, `mcp`
- Forks: 2
- Open Issues: 1
- Last push: 2026-08-16T14:54:57.000Z
- Added: 2026-08-16T00:00:00.000Z

## Install

```bash
dsh plugin --profile web add github:Smalldy/godot-bridge
```

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This document is auto-generated by [deepseek-plugin.org](https://deepseek-plugin.org). HTML page: [godot-bridge](https://deepseek-plugin.org/plugins/Smalldy/godot-bridge)
